Book Review: Dungeons and Dragons Player’s Handbook

Hello again dear readers. I hope life is treating you kindly. This is a bit of an odd review today, because this book isn’t one a lot of people would probably read cover to cover, but that’s exactly why I thought I should review it for you today.

If you don’t play, or have any interest in Dungeons and Dragons, then this review might not be for you, but it might surprise you!

I am a huge fan of Dungeons and Dragons, and though I am no expert, and have only played a few small campaign, I love the roleplaying aspect to it all. I plan on coming out with a lot of Dungeons and Dragons content this year…so stay tuned!

Title: Dungeons and Dragons Player’s Handbook
Author: Wizards RPG Team
Illustrator: Various (but all brilliant)
Rating: 4.5 / 5

Obviously, the Player’s Handbook doesn’t offer much in terms of story, because it is a guide to creating a character for your Dungeons and Dragons campaign.

It’s got races, classes, magic, backstories, inventory, character traits, and so much more if you are willing to dive into its pages.

If you’ve ever seen the book, you know its not a book that would be easy to read cover to cover, but I have basically done that a few times.

Every time I create a new character, and I do that more often than I actually play the game, I flip through the book cover to cover finding new information and interesting bits of information.


The reason I love flipping through this book all the time is because of what my imagination does to the information.

Being a creative person, I love absorbing new ideas and turning them into my own.

The Player’s Handbook is filled with potential stories, characters, creatures, and worlds…all just waiting to be explored.

It doesn’t take long, while flipping through the book, to create a new character, write his story in your head, and see him leave for a quest to slay some evil monster.


I bought the Player’s Handbook the day after creating my first character, and I quickly create new characters the moment after I hear about a potential campaign.

It’s definitely a bad habit, but I don’t complain.

Sometimes I like to create characters out of the blue, giving them some cool backstory and motivations.

I don’t just use this book as inspiration to create characters for a Dungeons and Dragons campaign, but I use it as inspiration for story characters.

The Handbook has given me dozens of ideas for characters, magical items, and other ideas for the story I am slowly working on.

Its been a slow process, but Dungeons and Dragons has done a lot to inspire me to create some amazing characters for the book I will one day write.


The artwork in the Handbook is also something to be amazed by. Flipping through the book, you can find a piece of artwork on almost every page, and each of them are beautiful to look at.

Whether it’s a dwarf ready to smash someone with a hammer, a druid readying for battle while wearing her tiger cloak, or a wizard casting a powerful spell.

The artwork is detailed, and adds to the imagination drawn forth from the book. I love looking over the pictures and seeing a new detail every time.


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