Dungeons and Dragons Character Creation: Gloomstalker Ranger

Hello my dear dice rollers, I have a new series for you.

I have been playing Dungeons and Dragons (D&D) on and off for a little over a year now, and I LOVE it. It has been so much fun making new characters, taking them on adventures, and solving puzzles using nothing but my imagination, a sheet of paper, and some dice.

Since I love it so much, then I am forcing you to love it now too!

What I want to do with this series is just make new characters. You can use these characters in your campaign, you can use them for your stories that you are writing, or just as inspiration for a character of your own.

I want to paint a picture before your eyes, giving you the character’s backstory, his traits, his personality, his fighting style, his basic stats. Everything I can to help make this character as complete as I can for you.

In the future, I’ll do more of these characters, some will be ones I have played, some will be ones I have just made up for you, but I also want to do a deeper dive into different aspects of D&D; spells, races, monsters, etc.

So, I hope you enjoy this post, so that I can keep writing about Dungeons and Dragons because I find it is such a blast!

If you have any races, or classes that you want me to create, let me know in the comments or on social media! I am always looking for fun and interesting combinations for new characters.
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Jaecar Dathe the Gloomstalker Ranger


Jaecar Dathe {ja-car day-th} (meaning hunter of death) is a Drow Elf Ranger that took the Gloomstalker Archetype. His parents were both noble born, but of rival houses. Being in love and with child, they ran from the Underdark and found safety in a small merchant town that was popular with the unwanted races of the world.

However, their luck didn’t last long, as a band of Drow hunters eventually tracked them to this small town, eventually killing Jaecar’s parents when he was just a young boy. Alone, and with nobody willing to look after him, Jaecar did the only thing he knew how to do; survive.

Mastering the bow and the longsword by the time he was just a teen, he couldn’t forsake the village he lived in, and where his parents rested, even though they all but cast him out.

Jaecar lived in the nearby woods, defending the town from bands of marauders, protecting hunters from wild animals, and even preventing an army sergeant from conscripting the town’s male population during times of war.

But, there is only so much one elf can do on his own. One day, in the cover of darkness, that same band of Drow hunters came to town after learning he lived their first assault. They slaughtered almost the entire town before Jaecar could stop them, but by then it was too late. What little remained of the village actively cast him out, banishing him, never knowing all he had done for them.


Personality Traits, Ideals, Bonds, and Flaws:

Personality traits:
Jaecar always tries to protect those who cannot protect themselves, even though most times they despise him on sight.
Though he doesn’t seek out death, he doesn’t shy away from it, and often enjoys hurting those who he believes are evil.

Protect those who cannot protect themselves, even though they will never thank you for it just because of your race.

Nearly none, but he often finds himself attaching himself to those who don’t instantly throw him to the side or look down on him.

Stubborn and can be nearsighted when it comes to achieving his goals.

Stats and Weaponry

Stats are up to you, but as a Ranger you will want Dexterity, Strength and Wisdom to be your highest three, probably in that order.

In terms of weapons, Jaecar likes to kill from a distance, utilizing his stealth skills to kill an enemy before they even know they were under attack.


Other Information:

Alignment: Chaotic Good
Background: Outlander
Darkvision: 90 ft.
Fey Ancestry: Advantage on saving throws vs. being charmed
: Magic can’t put him to sleep
Archery: +2 to ranged attack roles
Favoured Enemy: Your choice depending on campaign
Natural Explorer: Your choice, I did forests based off the city’s geography
Dread Ambusher: +10 ft. movement on first turn of each combat
: +1 to attack rolls (add 1d8 damage)
Umbral Sight: Invisible to Darkvision users while covered in darkness.


Spell choices will be up to you depending on how you want to play Jaecar, but I went for a bit of healing, with Hunter’s Mark and Disguise Self to add to my stealthiness. At higher levels you may want to use the geography around you in your spell casting, or maybe try to focus more on communicating with nature. It’s entirely up to you.

Book Review: Dungeons and Dragons Player’s Handbook

Hello again dear readers. I hope life is treating you kindly. This is a bit of an odd review today, because this book isn’t one a lot of people would probably read cover to cover, but that’s exactly why I thought I should review it for you today.

If you don’t play, or have any interest in Dungeons and Dragons, then this review might not be for you, but it might surprise you!

I am a huge fan of Dungeons and Dragons, and though I am no expert, and have only played a few small campaign, I love the roleplaying aspect to it all. I plan on coming out with a lot of Dungeons and Dragons content this year…so stay tuned!

Title: Dungeons and Dragons Player’s Handbook
Author: Wizards RPG Team
Illustrator: Various (but all brilliant)
Rating: 4.5 / 5

Obviously, the Player’s Handbook doesn’t offer much in terms of story, because it is a guide to creating a character for your Dungeons and Dragons campaign.

It’s got races, classes, magic, backstories, inventory, character traits, and so much more if you are willing to dive into its pages.

If you’ve ever seen the book, you know its not a book that would be easy to read cover to cover, but I have basically done that a few times.

Every time I create a new character, and I do that more often than I actually play the game, I flip through the book cover to cover finding new information and interesting bits of information.

The reason I love flipping through this book all the time is because of what my imagination does to the information.

Being a creative person, I love absorbing new ideas and turning them into my own.

The Player’s Handbook is filled with potential stories, characters, creatures, and worlds…all just waiting to be explored.

It doesn’t take long, while flipping through the book, to create a new character, write his story in your head, and see him leave for a quest to slay some evil monster.

I bought the Player’s Handbook the day after creating my first character, and I quickly create new characters the moment after I hear about a potential campaign.

It’s definitely a bad habit, but I don’t complain.

Sometimes I like to create characters out of the blue, giving them some cool backstory and motivations.

I don’t just use this book as inspiration to create characters for a Dungeons and Dragons campaign, but I use it as inspiration for story characters.

The Handbook has given me dozens of ideas for characters, magical items, and other ideas for the story I am slowly working on.

Its been a slow process, but Dungeons and Dragons has done a lot to inspire me to create some amazing characters for the book I will one day write.

The artwork in the Handbook is also something to be amazed by. Flipping through the book, you can find a piece of artwork on almost every page, and each of them are beautiful to look at.

Whether it’s a dwarf ready to smash someone with a hammer, a druid readying for battle while wearing her tiger cloak, or a wizard casting a powerful spell.

The artwork is detailed, and adds to the imagination drawn forth from the book. I love looking over the pictures and seeing a new detail every time.

If you liked this review, and want to see other Dungeons and Dragons content coming in the future, please follow me on social media.
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